![]() ![]() Consider the visual presentation of the entrance and exit to the maze and the topography of Bruma and Cyrodiil they at least have a basic organization of visual harmony there are pathways, organizational structural divisions and centered visualizations that work together to compose the geometry that makes up the architectural layout. ![]() Insofar as one can trace the compositions of meshes of visual structures to other creations the author cannot independently demonstrate their ability to compose well-formed architectural structure, but there are occasions that upset that typical reality, and in such occasions the author demonstrates the ability to create organized structure on a basic level. Rigmor of Cyrodiil is a heavily story-driven narrative molded within Skyrim that takes the player on a journey to Cyrodiil where they encounter among their allies and enemies factions vying for political power. In short terms Rigmor of Cyrodiil demonstrates that immoderation of detail and a unidimensional focus of development is an awful design combination. ![]()
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